Junior Software Engineer

Learning and Improving one project at a time

Computer Engineering graduate with a solid foundation in software development, ready to grow and contribute to real-world projects

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Professional Summary

Exploring web and cloud-native applications development.

I'm a Computer Engineering graduate with hands-on experience in full-stack development, cloud-native applications, and technical support. I've worked with Golang, React, and Google Cloud, and have solid understanding of Agile practices, CI/CD, and software design. I'm currently focused on improving my skills in web development and cloud-native applications development. I'm actively seeking for entry-level or junior software development roles where I can contribute, learn, and continue to grow as a developer.

Academic background

Education

B.A.Sc. in Computer Engineering

University Of Ottawa • 2019 - 2023 • Ottawa, ON

Developed a solid foundation of traditional engineering principles. Specialized in programming and software engineering concepts. Graduated Magna Cum Laude.

Technology Stack

Platforms and Programming Languages

Next.js logo
Next.js
React logo
React
TypeScript logo
TypeScript
Go logo
Go
C++ logo
C++
Java logo
Java
TailwindCSS logo
TailwindCSS
MaterialUI logo
MaterialUI
Google Cloud logo
Google Cloud
Firebase logo
Firebase
GitHub logo
GitHub
Docker logo
Docker

Career Path

Experience

Customer Technical Support

VidéotronOctober 2024 - December 2024Montreal, QC
  • Resolved 15+ customer inquiries per day across mobile, internet, and TV services, achieving a 80% first-contact resolution rate.
  • Documented customer issues and resolutions in support tickets, ensuring accurate records and efficient technician dispatch.
  • Leveraged internal Standard Operating Procedures (SOPs) and knowledge bases to deliver consistent high-quality technical support.

Tools Programmer Intern

UbisoftMay 2022 - August 2022Montreal, QC
  • Supported the migration of the game development pipeline from Python 2 to Python 3 by refactoring legacy scripts and performing testing for stability.
  • Implemented functionalities for a reusable abstract interface with the Autodesk Maya C++ API, enabling cross-version compatibility for digital content creation tools.
  • Improved reliability by refactoring legacy code and adding unit tests.

Web Developer Intern

UbisoftMay 2021 - August 2021Montreal, QC
  • Added new features to a 3D web visualization library using Three.js and Angular, enabling interactive display of video game testing session data.
  • Authored detailed technical documentation for 3D visualization features to streamline developer integration and improve codebase maintainability.
  • Built interactive showcases with real game data, driving developer adoption of new features.